This project is my final project for the Digital Humanities class (HIST-209) at Marist College.

Controls: WASD to move, Mouse to look, C to crouch/uncrouch, Space to jump.

Project Name: Normal Mapping & Depth in Digital Representations of Visual Art

Student: Jackson O'Sullivan

Project Purpose: This project's purpose is to provide a more accurate & detailed context for interacting with physical visual art installations by providing virtual recreations of texture & dimensions otherwise lost in 2D scans easily available online.

Project Goals:

  • Create "normal maps" for existing works of art that provide texture & lighting detail
  • Apply the created maps to virtual models of the artworks that follow their real-life dimensions
  • Allow the user to experience these aspects of artwork otherwise lost through image archival

Data:

  • High-resolution scans of existing artwork
  • Measurements of the aforementioned works

DH Tools:

Works Cited:

Dalí, S. (1931). The Persistence of Memory Museum of Modern Art, New York. New York; MoMA. 

Cézanne, P. (1882). Mont Sainte-Victoire and the Viaduct of the Arc River Valley Metropolitan Museum of Art, New York. New York; Metropolitan Museum of Art. 

Gauguin, P. (1888). Night Café at Arles (Madame Ginoux) Pushkin Museum, Moscow. Budapest; Web Gallery of Art. 

Munch, E. (1893). The Scream National Gallery, Oslo, Norway. edvardmunch.org. 

Van Gogh, V. (1889). Cypresses Metropolitan Museum of Art, New York. New York; Metropolitan Museum of Art. 

Petry, C. (2014, June 28). Normalmap-Online. Retrieved April 20, 2022, from https://cpetry.github.io/NormalMap-Online/ 

StatusPrototype
PlatformsHTML5
Author2sad4war
Made withUnity