DH-Gallery Demo
This project is my final project for the Digital Humanities class (HIST-209) at Marist College.
Controls: WASD to move, Mouse to look, C to crouch/uncrouch, Space to jump.
Project Name: Normal Mapping & Depth in Digital Representations of Visual Art
Student: Jackson O'Sullivan
Project Purpose: This project's purpose is to provide a more accurate & detailed context for interacting with physical visual art installations by providing virtual recreations of texture & dimensions otherwise lost in 2D scans easily available online.
Project Goals:
- Create "normal maps" for existing works of art that provide texture & lighting detail
- Apply the created maps to virtual models of the artworks that follow their real-life dimensions
- Allow the user to experience these aspects of artwork otherwise lost through image archival
Data:
- High-resolution scans of existing artwork
- Measurements of the aforementioned works
DH Tools:
- Unity
- Adobe Photoshop
- NormalMap-Online (open source normal map generator found at https://cpetry.github.io/NormalMap-Online/)
Works Cited:
Dalí, S. (1931). The Persistence of Memory Museum of Modern Art, New York. New York; MoMA.
Cézanne, P. (1882). Mont Sainte-Victoire and the Viaduct of the Arc River Valley Metropolitan Museum of Art, New York. New York; Metropolitan Museum of Art.
Gauguin, P. (1888). Night Café at Arles (Madame Ginoux) Pushkin Museum, Moscow. Budapest; Web Gallery of Art.
Munch, E. (1893). The Scream National Gallery, Oslo, Norway. edvardmunch.org.
Van Gogh, V. (1889). Cypresses Metropolitan Museum of Art, New York. New York; Metropolitan Museum of Art.
Petry, C. (2014, June 28). Normalmap-Online. Retrieved April 20, 2022, from https://cpetry.github.io/NormalMap-Online/